
Modeling (NURBS, polygons, subdivision surfaces)
Character rigging and animation technology including full body Inverse Kinematics (IK)
Advanced Autodesk Maya Trax non-linear animation editor
Full dynamics system including soft and rigid body dynamics
Complete particle system
Maya Paint Effects
Maya Artisan brush based interface
Toon shading capabilities
Adobe® Photoshop® integration and Adobe® Illustrator® connectivity
Four renderers: Autodesk Maya software, hardware, vector and the award-winning mental ray® for Maya renderer
Comprehensive documentation
The ability to import and export FBX files to and from Autodesk MotionBuilder 7 Personal Learning Edition
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